Sorry I haven't posted for a while. I hadn't really made that much progress, just optimizing things. Here's a list of what I've done
*sprites drop different items when clicked
*took away the radial menu completely because it won't fit in with things I'm planning for the future
*able to save and load games
*when you harvest an item the items sprite flies towards and collects at the player.
*chunks unload after a certain distance away allowing the player to walk as far as he wants without slow down
*lots of refactoring of code to prepare transfering data to and from other scenes
*unified GUI into a single GUI script
*altered biome generation code for more even biomes.
Bugs to fix:
*harvesting an item with a tool that should harvest nothing from the sprite will cause a white square to appear over the sprite.
*saving the game only saves approximate position of the player
*when unloaded chunks reload the features are in different places
*the speed of the player changes depending on how many times the game has been start anew or loaded (sometimes)
Features to add next:
*random battle system
*player stats system
*cities and towns
No comments:
Post a Comment